| Concepts:
 Usability TestingUsability Testing evaluates the system from the perspective of the end
user.  Usability testing includes the following types of tests:
 Usability testing is not a substitute for good design - it is most effective
when combined with User-Centered Design (see: Concepts:
    User-Centered Design). Usability Testing should start early.  Early
user testing means early prototyping, typically drawings and mockups described
as low-fidelity prototypes. Hi-fidelity prototypes will follow later in the
process (see: Activity: Prototype the
User Interface). Testing User-InterfacesIt is immensely important to expose the user-interface to others. As the design 
  and implementation of the interface progresses, you expose the design to increasing 
  numbers of reviewers, including:  
  other project members
  external usability experts
  users To get valuable feedback, you don't always have to go through full-blown use 
  tests where real users perform real tasks. An important class of user-interface 
  defects are caused by the "home blindness" of the user-interface designer: 
  anyone who wasn't involved in the user-interface design should be able to most 
  identify these defects. Exposing the Design to Other Project MembersThis is an underestimated way of exposing the design. It has a very fast turnaround 
  time: project members are already familiar with the application, and they are 
  usually available for a spontaneous usability session with tremendous ceremony 
  or formality. User-interface designers should do this continuously during the 
  design activity, to cure their own "home blindness." Exposing the Design to External Usability ExpertsA good usability expert can help to reduce development effort by pointing out 
  common usability flaws, and will usually offer other perspectives on the user 
  interface based on experience. It can thus be of value to involve external usability 
  experts earlier in the user-interface design work so that you have sufficient 
  time to refactor the design to incorporate their recommendations. Exposing the Design to UsersExposing prototypes to users is generally good use of your time. Because access 
  to users is often limited, it is worth getting feedback on prototypes when the 
  opportunity arises. Do this as often as necessary to gain the stakeholders' 
  approval and to correct any misinterpretation of the stockholders' needs. This 
  can occur either during requirements capture or user-interface design. Where 
  possible, avoid exposing the same user to the interface more than once; the 
  second time, the user will be tainted by your earlier design ideas (similar 
  to "home blindness"), and as such the value of the activity is diminished. Also, when exposing a software prototype to end users, be careful to set the 
  expectations right. If you don't, users may have expectations that they will 
  experience the full behavior of the functioning system behind the user interface. How to Expose the DesignOne way of exposing a user-interface design is to have a business or system 
  analyst sit together with the end-user, either in front of a screen or other 
  medium showing the interface. Walk through a common scenario, for example, a 
  use case's basic flow with typical values, as described in a use-case storyboard. 
  Encourage the person to ask questions and give comments. The challenge with this approach is to ensure the information you obtain is 
  as unbiased as possible. To do this, you need to make sure the questions you 
  ask are context-free. Take as many notes as you can: if at all possible, have 
  someone else do this so as not to interrupt the users natural flow. (For other 
  useful guidelines on conducting user interviews and workshops, see: Work Guidelines: 
  interviews and requirements 
  workshops). Another way of exposing the user-interface design is to perform use tests, 
  often conducted as a lab or workshop with representatives from the end-user 
  community. In a use test, real users perform real tasks with the interface, 
  with software development staff typically taking a passive observational role. 
 There is a lot of value that can be gained from this type of usability testing, 
  however there are a number of challenges that must be faced and tradeoffs made 
  to get reliable, economic results: 
 
  As a general rule, this approach has the most value where the end-user
    community is large, varied and has a great degree of control over their
    selection of software system. In the presence of these factors, the risk of
    not performing use tests increases. Often the greater the value in
    performing these tests, the harder it is to gain access to, coordinate and
    manage this activity with the end-user. 
  It is important to identify the most common usage patterns, discounting
    outlier and exceptional results, to ensure that the user-interface
    design decisions are based on the needs of the majority. To do this, you will need sample
    data that are both broad and deep. This will usually require a large amount of effort to gather and
    collate.Where end-users are to migrate from an existing legacy system to a new system, they are often concerned that the new system will provide less functionality
    than that provided by the old. Unfortunately, this issue is seldom raised directly, and is
    often concealed by comments such as "I want the new system to look and
    feel exactly the way the existing system does". Where a significant change in technology is being proposed to an
    end-user community, it may be necessary to provide training in the basic use
    of the technology before significant value will be gained out of use
    testing. For example, legacy system users may have had no previous
    experience using a mouse or working with a GUI. Each project team needs to consider these challenges against the unique
project environment they are working within, and arrive at the appropriate
timing, method and approach to usability testing. Further Reading: 
See [CON99] and [GOU88]
for information on designing for usability.   
Copyright 
© 1987 - 2001 Rational Software Corporation
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