Design Class 
A design class is a description of a set of objects that share the same responsibilities, relationships, operations, attributes, and semantics.
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Background To top of page

A design class represents an abstraction of one or several classes in the system's implementation; exactly what it corresponds to depends on the implementation language and the code generation strategy. For example, in an object-oriented language such as C++, a class can correspond to a plain class. Or in Ada, a class can correspond to a tagged type defined in the visible part of a package (See RUP Artifact: Design Class). 

Naming Standards To top of page

The general class naming standards apply to Design Classes (See Standards: Classes - General).

General Documentation Standards To top of page

The general class documentation standards apply to Design Classes (See Standards: Classes - General).

Stereotypes To top of page

Add your own design class stereotypes to this table... 

Stereotype Source

Comment

<<Interface>> UML A class containing all abstract functions and no attributes.
<<process>> UML Used when modeling active classes.
<<thread>> UML Used when modeling active classes.

Examples To top of page

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