Message Instance
A specification of a communication between objects that conveys information with the expectation that activity will ensue; the receipt of a message instance is normally considered an instance of an event.
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Background To top of page

Messages are shown on interaction diagrams.  They are used to show the invocation of an operation or the sending of a signal.

Naming Standards To top of page

There are no naming standards for messages.

A message can be unassigned, meaning that its name is a temporary string that describes the overall meaning of the message and is not the name of an operation of the receiving object.  The message can then be assigned by specifying the operation of the message's destination object that is to be invoked.  The specified operation's name will then replace the name of the message.

Documentation To top of page

All Message documentation is optional.  Where applicable the message documentation should be used to qualify why the message is being sent within the context of the interaction being described.

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